Detailed Program

DAY #1 – 9th December

9h30 Conference Opening
Location: Campus | Conference Hall

      Openning

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10h Keynote #1 : Anna Cox

      Keynote

        

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10h45 Paper session #1 : Gamification Theory
Chair :Riccardo Berta
Location: GALA conf | Conference Hall


      Sessions

Gamification and Beyond: The Case of Ludification
Bo Kampmann Walther and Lasse Juel Larsen

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The Empirical Investigation of the Gamified Learning Theory
Nadja Zaric, Vlatko Lukarov and Ulrik Schroeder

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7 P’s of gamification: a strategic design tool for ideation of gamified solutions
Hélder Ferreira, Catarina Roseira and Rui Patrício

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Motivation in Gamification: defining a correlation between gamification achievements and self-determination theory
Brunella Botte, Sander Bakkes and Remco Veltkamp

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11h45 Paper session #2: Serious Game Analytics
Chair : Remco C. Veltkamp
Location: GALA conf | Conference Hall


      Sessions


IGAT – Interactive Gamification Analytics Tool
Nadja Zaric, René Röpke, Dirk Manuel Gottschlich and Ulrik Schroeder

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A scalable architecture for one-stop evaluation of serious games
Iván José Perez-Colado, Víctor Manuel Pérez Colado, Iván Martínez Ortiz, Manuel Freire Morán and Baltasar Fernandez-Manjon

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Employing an IoT Framework as a generic Serious Games Analytics Engine
Luca Lazzaroni, Andrea Mazzara, Francesco Bellotti, Alessandro De Gloria and Riccardo Berta

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12h30 Lunch

      Break
13h30 Paper session #3: Serious Games for Instruction
Chair :Corrie Urlings
Location: GALA conf | Conference Hall


      Sessions


Flow experience and situational interest in an adaptive math game
Antero Lindstedt, Antti Koskinen, Jake McMullen, Manuel Ninaus and Kristian Kiili

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Design and evaluation of an adventure videogame based in the history of mathematics
Mariana Rocha and Pierpaolo Dondio

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Motivational potential of leaderboards in a team-based math game competition
Manuel Ninaus, Sara de Freitas and Kristian Kiili

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A serious game for studying decision making by triage nurses under stress
Jarle Hulaas, Dominique Jaccard, Assunta Fiorentino, Philippe Delmas, Antonini Matteo, Séverine Vuilleumier, Guy Stotzer, Aurélien Kollbrunner, Olivier Rutschmann, Josette Simon, Olivier Hugli, Charlotte Gilart de Keranflec’H and Jérôme Pasquier

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Factors Affecting Success in a Digital Simulation Game for Nurse Training
Daria Novoseltseva, Catherine Pons Lelardeux and Nadine Jessel

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Towards a methodology to co-design a learning game by nursing students
Sebastian Gajewski, Nour El Mawas and Jean Heutte

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Class-Card: a Role-Playing Simulation of Instructional Experiences for Pre-service Teachers
Philippe Dessus, Julie Chabert, Jean-Philippe Pernin and Philippe Wanlin

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How to engage young adults in reading H. C. Andersen’s fairy tale The Little Mermaid, through a serious game
Thevakorn K. Lauritsen, Delan Kasim Ali, Niklas Fruerlund Jensen, Irene Ubieto Alamillo and Thomas Bjørner

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15h30 Coffee Break

      Break
16h Paper session #4: Serious Game Applications and Studies
Chair : Giel Van Lankveld
Location: GALA conf | Conference Hall


      Sessions


Design of a Gameful Application for Individuals with Acuired Brain Injuries to Relearn Social Functioning
Laura-Jane Douch, Kristin Gozdzikowska

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Artifactual affordances in playful robotics
George Kalmpourtzis and Margarida Romero

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A Board Game to Fight Misinformation and Fake News
Christophe Maze, Arthur Haye, Joshua Sarre, Michel Galaup, Pierre Lagarrigue and Catherine Pons Lelardeux

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A serious game for students to acquire productivity habits
Wouter Raateland, Konstantinos Chronas, Tim Wissel, Tim Bruyn, Bertan Konuralp, Mijael Ricardo Bueno Perez, Nestor Z. Salamon and Rafael Bidarra

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A serious game for changing mindsets about loans for home retrofitting
Olivier Dikken, Kushal Prakash, Bart Roseboom, Ana Rubio, Sander Østvik, Mijael Ricardo Bueno Perez, Nestor Z. Salamon and Rafael Bidarra

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Intrinsic Motivation in Serious Gaming: A Case Study
Heinrich Söbke, Uwe Arnold and Michael Montag

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Two Years After: A Scoping Review of GDPR Effects on Serious Games Research Ethics Reporting
Patrick Jost and Marisa Lampert

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17h45 Sign up for treasure hunt
Location: GALA Conf | Dance Hall

      SignUp
18h Treasure Hunt
Location: GALA Conf | Dance Hall

      Game

DAY #2 – 10th December

9h30h Keynote #2 : Anne-Gwenn Bosser

      Keynote

        

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10h15 Paper session #5 : Virtual and Mixed Reality Applications
Chair : Heinrich Söbke
Location: GALA conf | Conference Hall


      Sessions

Use of Virtual Reality technology for CANDU 6reactor Fuel Channel operation Training
Ziqi Fan, Kaitlyn Brown, Stephane Nistor, Karishma Seepaul, Kody Wood, Alvaro Uribe Quevedo, Sharman Perera, Edward Waller and Shawn Lowe

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Dynamic Difficulty Adjustment Through real-time physiological feedbacks for a more adapted Virtual Reality Exposure Therapy
Sorelle Audrey Kamkuimo K., Benoît Girard and Bob-Antoine J. Menelas

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Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School
Sofiane Touel, Iza Marfisi-Schottman and Sébastien George

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11h Paper session #6: Gamification applications
Chair : Manuel Gentile
Location: GALA conf | Conference Hall


      Sessions


Bloxxgame – A Simulation Game for Teaching Blockchain
Walter Dettling and Bettina Schneider

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Pointer Attack: Lessons Learned in Computer Concept Gamification
Andrew Droubay and Durell Bouchard

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Antecedents of the adoption of gamification in strategy alignment: an exploratory study of Middle Managers’ perspective
Hélder Ferreira and Catarina Roseira

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Using gamification to improve students’ typing skills
Szabina Fodor and Márton Varga

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Designing an online Dungeons & Dragons experience for primary school children
Rosalba Spotorno, Marco Picone and Manuel Gentile

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12h30 Lunch

      Break
13h30 Paper session #7: Serious Game Design
Chair : Maria Freese
Location: GALA conf | Conference Hall


      Sessions


Accessibility and serious games: What about Entity-Component-System software architecture?
Mathieu Muratet and Délia Garbarini

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Generation of adapted learning scenarios in a serious game: lessons learnt
Pierre Laforcade

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Lessons Learned from Implementing a Serious Game in Higher Education – A Student and Trainer Perspective
Knut Erik Bonnier, Rune Andersen and Hege Mari Johnsen

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User-Centred Design Method for Digital Catalogue Interfaces
Maho Wielfrid Morie, Iza Marfisi-Schottman and Bi Tra Goore

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Approaching Quantum Entanglement – Developing a Serious Game in Quantum Computing for IT Professionals
Isabell Heider, Harald Bendl, Jan-Rainer Lahmann and Frauke Mörike

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14h45 Award Ceremony
Aous Karoui
Location: GALA conf | Dance Hall


      Ceremony
15h15 Exhibition & Poster Session        
Pierre Laforcade
Location: GALA conf | Exhibition Hall


      Exhibition



40 BOOTHS AND POSTERS

16h45 Conference Closing
Location: GALA conf | Conference Hall

      Closing
17h SGS General Assembly
Location: ZOOM meeting | Link

      Assembly