The main conference will take place at the Richmond Event Centre located at this address:

No.1 North Brunswick Street, D07 TH76

The Game exhibition and Competition witll take place at TU Dublin Grangegorman Campus in Dublin, Ireland located at this address:

Central Quad, Grangegorman Lower, Dublin 7, D07 H6K8

The two locations are 10 mins away walking.

The conference proceedings are available for conference participants from Springer publisher.

Day 1, Wednesday, November 29
09:00 – Registration opens (it will be possible to register all day)
09:45 – 12:00Workshop
Hands on Godot Game Engine Workshop
Dr. Bryan Duggan, TU Dublin

This workshop is a hands on introduction to Godot for game development and research, delivered by Dr Bryan Duggan from TU Dublin. Godot is a free, open-source,  lightweight but powerful game engine for developing complex mobile, PC, 2D, 3D and VR projects. Godot has comparable functionality to commercial Game Engines such as Unity or Unreal but comes with a small download size of just 100Mb, and a fast workflow that make it ideal for creative projects, classroom teaching, and research. It has many advanced capabilities, such as a unique node system for organising 2D and 3D scenes, built in code editing and debugging, and the ability to hot reload code into a running project. The editor can run efficiently on low end student laptops, and even a mobile phone running Godot engine can be used can develop VR projects using the Godot XR toolkit. Dr Bryan Duggan has been teaching Game Development, Creative Coding and VR for 23 years. Last year he switched from Unity to Godot after 8 years of work with Unity. In this workshop will share his experience on the process of switching engine, and he invites participants to be part of the future of open-source games education.
12:00 – 13:00Lunch
13:00 – 13:15Opening Words
Session 1 // Serious Games for Instruction (1)
Session Chair: Mariana Rocha
13:15 – 14:25Ying-Dong Liu, Bertrand Marne, Iza Marfisi-Schottman, Tiphaine Galpin and Aurore Caruso
EscapeCell: Serious Game Integration to a University Biology Course on an E-learning Platform

Thomas Bjørner, Nick Büchmann Blume, Nicolaj Junget Dehn Frederiksen, Victor Søllingvraa Hjort, Amalie Fransiska Heugert Mørck and Martin Øhlers Petersen
An engaging serious game that strengthens high school students’ understanding of the periodic table
  
Kevin Körner, Patrick Muczczek and Jana Knickrehm       
Yabusame!!! – Historical Japanese cross scroll meets VR
 
Yimin Zhou, Merlijn Mac Gillavry, Pengzhi Yang, Zihao Xu, Baitian Zhang and Rafael Bidarra
Astral Body: a virtual reality game for body ownership investigation
14:25 – 14:45Coffee break and snacks
14:45 – 15:30KEYNOTE Speaker: Prof. Luca Chittaro
Creating successful serious games for safety: a behind-the-scenes account of how we appealed to millions of players
Session 2 // User experience, user analysis and user assessment in Serious Games
Session Chair: Francesca De Rosa
15:30 – 16:40Rosa Lilia Segundo Díaz, Gustavo Rovelo, Miriam Bouzouita, Veronique Hoste and Karin Coninx
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study in GWAP for Linguistics
 
Gerda Huber and David Rueckel
UX and Serious Games – A Research Agenda
 
Pierpaolo Dondio
Does playing video games give a child an advantage in game-based learning?
  
Alessandro Pighetti, Luca Forneris, Francesco Bellotti, Alessio Capello, Marianna Cossu, Giuseppe Gioco and Riccardo Berta
A Teacher-Configurable Scoring System for Serious Games
Game Competition, Game and Poster Exhibition @ TU Dublin Grangegorman Campus (food Reception included).
18:15 – 19:00KEYNOTE Speaker: Brenda Romero
The expressive power of Video Games for Education
19:00 – 21:00Game Exhibition and Poster Session
Food reception
21:00 – 21:20Game Competition Awards Ceremony
Day 2, Thursday, November 30
8:45 – Registration Opens
Session 3 // Evaluating and Assessing Serious Games elements
Session Chair: Manuel Ninaus
09:00 – 10:10Hubert Cecotti, Louis van der Putten, Robin Coste and Michael Callaghan
Assessment of Input Modalities for Control and Accessibility in Fully Immersive Virtual Reality Educational Game
 
Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez and Pablo Gervás
Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games

Michael Riesner
A Comprehensive Classification of the Elements in Video Games – Explorative, Ludic, Narrative, Sociable
  
Daniel Majonica, Nardie Fanchamps, Deniz Iren and Roland Klemke         
Exploring Immersive Learning Environments in Human-Robot Interaction Use Cases
10:10 – 10:30Coffee break and snacks
BEST PAPER AWARD SESSION
(5 papers and 20 minutes allocated to each paper)
Session Chair: Iza Marfisi-Schottman
10:30 – 12:10Stefan Huber, Antero Lindstedt, Kristian Kiili and Manuel Ninaus
Are game elements fueling learners’ motivation via positive affect?

Francesca de Rosa, Mark Escott, Douglas Havron, Desmar Walkes and Lauren Ancel Mayers
The C3C Game: Serious Games and Community-Centered Design for Improved Pandemic Decision Making

Pierpaolo Dondio, Mariana Rocha, Andre Almo, Ephrem Tibebe, Maira Amaral and Attracta Brennan
Not (only) a matter of position: player traits which influence the experience with the leaderboard in a digital maths game

Daryn Dever, Megan Wiedbusch, Saerok Park, Andrea Llinas, James Lester and Roger Azevedo
Assessing the Complexity of Gaming Mechanics during Science Learning

Nádia Pereira, Paula Ferreira, Sofia Francisco and Ana Margarida Veiga Simão
Pro(f)Social: A serious game to counter cyberbullying
12:10 – 13:10Lunch
Session 4 // Serious Games for Health, Wellbeing and Social Impact
Session Chair: Avo Schönbohm
13:10 – 14:40Mirka Leino, Taina Jyräkoski, Tommi Lehtinen, Jussi-Pekka Aaltonen, Sandra Herrnegger, Johanna Virkki and Sari Merilampi  
JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People

Kazuhisa Miwa 
Does Players’ Prosocial Behavior in Computer Game Predict Their Well-being in Real Life?
  
Vanissa Wanick, Cara Black, Craig Hutton, Mary Barker and Adam Watts
Balancing inequalities: a board game for young people from coastal communities to discuss plausible futures
 
Charlotta Elo, Tiina Ihalainen, Tanja Vihriälä and Johanna Virkki
The Gamification Elements Speech-Language Pathologists Use to Motivate Children for Speech Therapy Training
 
Fahad Ahmed, Riccardo Berta, Francesco Bellotti, Federica Floris, Luca Lazzaroni, Giacinto Barresi and Jesus Requena Carrión
Application of a Serious Game for Emotion Elicitation under Socio-Economic and Trust based Decision-Making Scenarios for Autistic Adolescents
14:40 – 15:00 Coffee break and snacks
Session 5 // Serious Games for Instructions (2)
Session Chair: Ciarán O’Leary
15:00 – 15:50Peadar Callaghan and Mikhail Fiadotau 
Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar Game
 
Rene Roepke and Johannes Ballmann    
Towards a Competitive Two-Player Anti-Phishing Learning Game
 
Barrie Robison and Terence Soule
The design and implementation of biological evolution as a video game mechanic.
15:50 – 16:00Coffee break
Session 6 // Serious Games for Instructions (3)
Session Chair: Attracta Brennan
16:00 – 16:50Sinead Impey, Gaye Stephens and Declan O’Sullivan
The nurse’s knowledge bank: A serious knowledge elicitation and evaluation game
 
Zhixin Li and Sharon Jessica
eKinomy: Designing a serious game to promote economic decision-making skills from elementary level
 
Steven Hawthorn, Rui Jesus and Maria Ana Baptista
A Transferable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a tsunami-focused prototype
17:00 – 18:15SGS General Assembly
19:30Conference Dinner @ Arlington Hotel
(address: 23-25 Bachelors Walk, O’Connell Bridge, North City, Dublin 1)
Day 3, Friday, December 1
8:45 –Registration Opens
Session 7 // Serious Games and Game Design
Session Chair: Michael Kickmeier-Rust
09:00 – 10:10David Baberowski, Thiemo Leonhardt and Nadine Bergner
Inside the System – Designing VR Serious Games for Computer Science Education
 
Bérénice Lemoine and Pierre Laforcade
Generator of Personalised Training Games Activities: A Conceptual Design Approach
 
Pelin Celik         
Haptic Recording Experience The Iceberg Model as a Serious Game for Decision Making in Systemic Design Oriented Leadership (SDOL)
 
Bérénice Lemoine and Pierre Laforcade
Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach
10:10 – 10:55KEYNOTE speaker: Prof. Alf Inge Wang
Games in the classroom, game+ and startups
10:55 – 11:15Coffee break and snacks
Session 8 // Game Design and User Analysis in Serious Games
Session Chair: Rene Roepke
11:15 – 12:25Michael Kickmeier-Rust, Corsin Niggli and Katharina Richter
An Introduction to Game-based Competence Assessment Based on Cognitive Diagnostic Models

Fazilat Hojaji, Adam J. Toth, John M. Joyce and Mark Campbell
An AI Approach for Analyzing Driving Behaviour in Simulated Racing Using Telemetry Data

Georgios Thoma, Korbinian Moeller, Manuel Ninaus and Julia Bahnmueller
Collectible content – Towards a modular ecosystem of intrinsically integrated gameplay

S M Musfequr Rahman, Asif Shaikh, Henna Mattila, Tarmo Lipping, Merilampi Sari, Pasi Raumonen and Johanna Virkki
A Hat-Integrated HCI System   – Proof-of-Concept Applications in Focus Detection and Game Controlling
12:25 – 12:50Closing Words
Next GALA conference location
Best Paper Award Presentation
13:00 –Lunch and Networking

List of Posters (Wednesday 29th November, 19:00-21:00)

  • André Almo, Mariana Rocha, Attracta Brennan and Pierpaolo Dondio: A game design-centric taxonomy for feedback features in digital serious games
  • Sari Merilampi, Taina Jyräkoski, Anja Poberznik, Nina Karttunen, Toni Seessalo, Johanna Virkki and Tarmo Lipping: Gamified Wearable EEG Technology to Support Controlling of Cognitive Load after Brain Injury
  • Avo Schönbohm and Jan-Henrik Walter: Future Blocks: Sci-Fi Storytelling as a Serious Game for Leadership Development
  • Tobias Grubenmann and Francesco Shankar: Astera, an Educational Game about the Evolution of Galaxies
  • Stefan Bodenschatz, Tilo Mentler and Christof Rezk-Salama: A Security-Focused Architecture for Gameplay Telemetry in Serious Games
  • Antti Koivisto, Sari Merilampi, Darija Marković, Johanna Virkki and Mirka Leino: Game-based Teaching Scenarios in Upper Secondary Mathematics Teaching – European User Experiences
  • Georgios Liapis, Katerina Zacharia, Kejsi Rrasa and Ioannis Vlahavas: Serious Escape Room Game for Personality Assessment
  • Elena Shliakhovchuk and Miguel Chover Selles: Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the Classroom
  • Mariana Rocha and Paul Doyle: BlendMaster: a collaborative board game for training teachers in Blended Learning
  • Sören Aguirre Reid, Richard Lackes, Markus Siepermann, Georg Vetter and Wladimir Wenner: Oral Examinations Simulator – An Intelligent Tutoring Tool to reduce Oral Exam Anxiety
  • Mamoudou Ndiaye, Fabrice Pirolli and Raphaëlle Crétin-Pirolli: The digital Serious Games, a specific educational resource: Analysing teachers and educational engineer’s information seeking behaviour using the Concept of Information Horizons.
  • Erik McGuire and Noriko Tomuro: What can you do with a sword? Gender biases in text game affordances
  • Pheobe Sun, Flavia Santos and Andrew Hines: Browser-based game design for cognitive effort aware quality of experience evaluation
  • Francesco Floris, Valeria Fradiante, Marina Marchisio Conte and Sergio Rabellino: Design Gamification Strategies in a Digital Learning Environment: the impact on students