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Games and Learning Alliance Conference 2026

GALA Conf 2026 Springer LNCS Proceedings (Free for participants – 4 week validity)

Our Mission

The objective of GALA Conf is to provide an international forum for the dissemination and exchange of scientific information on theoretical, technical, and applied areas of serious games. These objectives are accomplished through different means: presentation sessions, workshops, keynote speeches, a poster session, an exhibition, and a game competition.

Serious Games Society University of L'Aquila

GALA Conference 2026 (15th edition) is an event organized by the Serious Games Society in collaboration with the University of L’Aquila. This community represents a significant blend of industrial and academic professionals committed to the study, development, and deployment of serious games as useful and effective tools to support better teaching, learning, training, and assessment.

Call for Papers Games Competition Keynote Speakers

Sponsored by

CAPTRS Sponsor

GALA Conference Proceedings Published by

Lecture Notes in Computer Science

The GALA Conference 2026 Proceedings will be published on Springer Lecture Notes in Computer Science (LNCS), indexed by Scopus.

The best papers will be published in a special issue of the International Journal of Serious Games, indexed by ESCI, WoS, and Scopus.

Author & Participant Access:
For GALA conference authors and participants, here is the link for a temporary free access to the Springer LNCS proceedings. (Available for 4 weeks following the release)

Important Dates

Paper Submissions

To Be Determined

Game Submissions

To Be Determined

Acceptance Notification

To Be Determined

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To Be Determined

Conference Dates

November 17-20, 2026

Organized & Supported by

University of L'Aquila DISIM Department SWEN Research Group

The 15th edition of GALA is hosted by the University of L’Aquila, specifically through the Department of Information Engineering, Computer Science and Mathematics (DISIM) and the SWEN (Software Engineering) Research Group. This collaboration ensures a high-quality scientific program focused on the intersection of software engineering and serious games.