Main
Track
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to expand/collapse)
You are cordially invited to submit papers to the 15th Games and Learning Alliance Conference
(GALA
Conference 2026; https://conf.seriousgamessociety.org/). GALA Conference 2026 is an
international
conference organized by the Serious Games Society in collaboration with the University of
L’Aquila.
The conference will take place in L’Aquila, Italy from 17th November to 20th November 2026. The
objective of the conference is to provide an international forum for the dissemination and
exchange
of scientific information on theoretical, generic, and applied areas of game-based learning.
We are seeking original contributions that advance the state-of-the-art in game-based learning.
With
game-based learning we refer to, and are inclusive to (1) Gamification, (2) Games for Learning
(i.e., Serious / Applied Games), and (3) Playful Learning. Position Papers and Experimental
studies
are strongly encouraged too.
Topics of Interest
Potential topics include,
but
are not limited to:
Educational
Science track
- Educational effectiveness of Serious Games (SGs)
- Methodologies of studying educational effectiveness of SGs
- Educational theories and their application in the field of serious games
- Pedagogical approaches and teachers role in SGs
- SGs in learning assessment and as an educational research tools
- Learning by making games
- SGs enhancing literacy, numeracy, and higher-order thinking
- SGs for business applications (innovation, cultural change, strategic decision
making)
- Use of AI in SGs for competency building
AI &
Serious
Games Track
- AI-driven game design and generative content creation (narrative, dialogue,
characters,
scenarios, procedural generation)
- AI-driven Adaptive and personalised learning systems
- Explainable AI for learner feedback
- Learning analytics and predictive modelling
- AI-enhanced gameplay and interaction (AI-driven NPCs, conversational agents, large
language models as tutors, autonomous simulation agents)
- Serious games for AI literacy and AI competence development
- Ethics, governance, fairness, and responsible AI in serious games
Cognitive
Science track
- Theoretical and empirical investigations of cognitive and learning mechanisms in SGs
- Application of cognitive theories to evidence-based serious game design
- Motivation, engagement, flow, and cognitive affective dynamics
- Individual differences and learner variability in SG contexts
- Serious games as experimental platforms for cognitive research
- Assessment and modelling of cognitive processes within SGs (stealth assessment)
- SGs for neurodivergent and clinical populations
- Neuroscientific and neurocognitive approaches in SG research
Technology
track
- Human-computer interaction for SGs (hardware, software)
- Extended reality (XR): augmented reality, mixed reality, virtual reality
- Modelling and simulation
- Learner performance modelling, assessment and feedback
- Learning analytics
- Adaptivity and personalisation in SGs
- Artificial intelligence, machine learning, and Big data for SGs
- Tools and applications for neuro-scientific game research
- Computing architectures for SGs
- Immersive and multimedia experiences
- Computer graphics and visual effects
- Emotions and affective interaction
- Interactive narrative and digital storytelling
- Smart toys for learning
- Efficient development tools
- Support for development of gamified solutions
- Security and privacy in SGs
Game
Design
track
- Design and implementation of SGs mechanics (score, rewards, achievements)
- Mapping educational goals, outcomes and principles into serious game mechanics
- Research methods for SGs and playing experience evaluation
- Inclusive design and accessibility issues
- Emotional design in serious games
- Evidence-based development of serious games
- Ubiquitous/pervasive gaming
- Balancing in games (realism, engagement, learning, entertainment)
- Collaboration and cooperation aspects
- Design for behavioural Change
- AI-supported game design and ideation
Application
track
- Case studies on developing/deploying SGs and gamified systems
- User studies applying SGs in training (professional, corporate, workforce programs)
- User studies studying effectiveness of the games
- Understanding how, when, with whom, for what to use SGs
- Human factors and boundary conditions for using SGs
- Evaluation of impact, longitudinal studies
- Assessing personal abilities through SGs
- Usability studies
- Serious games for behavioural change
- Serious games to support small/family businesses
- Serious games for rural/remote areas and cultural/natural heritage
Industrial
track
- Distribution models
- Game analytics
- Serious games studies
- Models for serious games
- Monetization models & strategies
- Pervasive and mobile gaming
- Gamification
- Products supporting serious games development and deployment
Media and
cultural studies track
- Analysis of SGs and play
- Analogue games and game design
- Interactive narrative and digital storytelling
- Cultural context of SGs and play
- Ecogames
- Theory and philosophy of SGs and play
- (Media) literacy games and ludoliteracy
- Political economy of SGs and play
- Representation in SGs and play
- Game design and playful pedagogy
- Histories of SGs and play
Authors’ Instructions
Papers have to be submitted
through the Easychair system. Requirements are as follows:
- The maximum length of a submitted paper is 15 pages INCLUDING
references (and appendixes; if applicable).
- Submitted papers need to be anonymized by the authors by removing
any identifying author and institution information from the submission.
- Authors should consult Springer’s
authors’ instructions and use their Springer Lecture Notes in
Computer
Science (LNCS)
proceedings
templates, either for LaTeX, Word, or Overleaf, for the preparation of their papers.
Springer encourages authors to include their ORCIDs in their papers, though this is
optional.
- Papers not meeting these requirements will be desk rejected.
The reviewing process used by GALA
is double-anonymized, meaning that the paper authors do not know the identities of the
reviewers, and the reviewers do not know the identities of the authors. Papers will
receive
three (3) reviews, upon which the track chair can make the decision to accept or reject
the
full paper.
The main track of GALA Conf is
reserved for fully developed research papers. Submissions will undergo
a binary decision
process: papers will be either fully accepted for publication (expecting authors to
process reviewer feedback where reasonable for the camera-ready copy), or
rejected. The option of acceptance as a short paper is no longer
available.
We recommend authors of research that is
not yet fully developed, to submit their work to Work in Progress Track or PhD
Symposium. Proceedings for these tracks will also be published on Springer
Communications in Computer and
Information Science (CCIS), indexed by Scopus.
All accepted papers will be
included in the conference proceedings published on
Springer Lecture
Notes in Computer Science (LNCS)
.
A dedicated special issue with an upgraded version of the best
papers of the conference will be published in The International Journal of Serious
Games. The corresponding author of an accepted paper, acting on behalf of all of the
authors of that paper, must complete and sign a Consent-to-Publish form.
At least one author of
each accepted paper is required to register for the conference (regular or
student rate).
Main Track Dates
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-
Abstract Submissions
Monday, 15 June 2026
-
Full Paper Submissions
Monday, 22 June 2026, 23:59 AoE Monday, 29 June 2026, 23:59 AoE
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Notification of acceptance
Monday, 10 August 2026
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Camera-ready
Friday, 28 August 2026
Work in
Progress Track
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Aim of the Work in Progress Track
The Work in Progress (WiP) Track at GALA 2026 provides a forum for researchers and practitioners
to present ongoing, preliminary, or exploratory work related to games, serious games,
gamification, and playful technologies for learning, training, and societal impact.
The goal of this track is to encourage the early sharing of ideas, foster open discussion, and
promote constructive feedback within the GALA community. The WiP track is particularly suited
for work that is not yet mature enough for the main conference track but can strongly benefit
from community input.
Topics of Interest
Topics include, but are
not limited to:
- Serious games and game-based learning (early-stage studies)
- Gamification concepts, frameworks, and prototypes
- Educational game design ideas and tools under development
- Learning analytics and learner/player modeling (preliminary results)
- AI and Generative AI for games and learning (concepts and pilots)
- Adaptive and personalized learning systems (work in progress)
- XR (AR/VR/MR) learning environments and prototypes
- Simulation-based learning and digital twins (initial designs)
- Early evaluation results and pilot studies
- Ethical, inclusive, and accessible game-based learning approaches
- Games for sustainability, health, civic engagement, and social impact
- Industry-oriented training games (proofs of concept)
Interdisciplinary and
exploratory contributions are especially welcome.
Papers that are not within the scope of the conference will be desk-rejected.
Submission Guidelines
- Paper length: 9 pages maximum, including references
- Submitted papers need to be anonymized by the authors by removing
any identifying author and institution information from the submission.
- Format: Springer
LNCS format (same as in the Main Paper Track)
- Submission type: Work in Progress paper
- Proceedings for this track will be published on Springer Communications in
Computer and
Information Science (CCIS), indexed by Scopus.
Papers not meeting these
requirements will be desk rejected.
Submissions should describe
ongoing research, preliminary results, novel ideas, prototypes, or conceptual
frameworks, clearly outlining:
- the motivation and context of the work,
- what has been achieved so far,
- what remains to be done,
- which aspects would most benefit from feedback and discussion.
Types of
Contributions
- Research-oriented papers: where there is a theoretical background,
a description of the work and a clear focus on discussing preliminary results.
- Practice-oriented papers: where there is a transparent description
of the application/practice/prototype/use-case to demonstrate its relevance,
preliminary results and outcomes achieved, future agenda and/or next steps.
- Vision/position papers: where there is a clear theoretical
background and relevant ideas and discussion that advance the state-of-the-art in
the area.
At least one author of
each accepted paper is required to register for the conference (regular or
student rate).
Review Process
We follow a rigorous and
constructive review process. Reviewers are instructed to review your paper as a
Work-in-Progress Paper. To make this process transparent, you should upload your paper via
EasyChair and indicate the primary and secondary contribution type:
- Research-oriented papers
- Practice-oriented papers
- Vision/position papers
Submissions will be reviewed by
members of the WiP Track Committee, with a focus on:
- relevance to GALA topics;
- originality and potential impact;
- clarity of the idea and approach;
- potential to stimulate discussion within the community.
Presentation and Visibility
- Accepted WiP papers will be presented during dedicated poster sessions at the GALA 2026
main conference.
- Poster sessions are designed to foster informal discussion, networking, and knowledge
exchange.
- Authors will have ample opportunity to interact with researchers, practitioners, and
industry representatives.
Why Submit?
The GALA 2026 Work in Progress
Track is an excellent opportunity to:
- share early-stage research and innovative ideas;
- receive timely and constructive feedback from the community;
- test research directions before full-scale evaluation;
- connect with researchers and practitioners in the field;
- actively participate in the vibrant Games and Learning Alliance community.
Important Dates (tentative)
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-
Abstract Submissions
Monday, 29 June 2026
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Paper submission deadline
Monday, 6 July 2026 AoE Monday, 13 July 2026, 23:59 AoE
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Notification of acceptance
Tuesday, 18 August 2026
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Camera-ready submission
Friday, 28 August 2026
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Conference dates
17–20 November
2026
PhD
Symposium
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Aim of the PhD Symposium
The PhD Symposium at GALA 2026 offers a dedicated and supportive forum for PhD students
conducting
research in the areas of games, serious games, gamification, game-based learning, and playful
technologies for education, training, and society.
The symposium is explicitly designed as a mentoring-oriented event, where the review process and
on-site discussions aim to provide constructive feedback, foster reflection, and support the
professional growth of early-career researchers.
Both early-stage PhD students (problem formulation, research design) and late-stage PhD students
(validation, results, thesis consolidation) are strongly encouraged to submit.
Topics of Interest
Potential topics include,
but
are not limited to:
- Serious games and game-based learning
- Gamification and motivational design
- Educational game design methods and tools
- Learning analytics and player/learner modeling
- Artificial Intelligence and Generative AI for games and learning
- Adaptive and personalized learning systems
- XR (AR/VR/MR) and immersive learning environments
- Simulation-based learning and digital twins
- Evaluation methods for games and learning experiences
- Ethics, accessibility, and inclusiveness in game-based learning
- Games for learning and training
Interdisciplinary
contributions combining computer science, education, psychology, design, AI, and social
sciences
are particularly welcome.
Submission Guidelines & Structure
- Paper length: maximum 9 pages, including references.
- Format: Springer
LNCS format (same as the main GALA conference).
- Submission type: PhD research paper.
- Submissions should clearly describe the PhD research project, its current status,
and
planned future work.
- Papers are expected to emphasize research questions, methodology, and reflection,
rather
than polished final results.
- Proceedings for this track will be published on Springer Communications in
Computer and
Information Science (CCIS), indexed by Scopus.
Papers not meeting these
requirements will be desk rejected.
Mandatory
Paper Structure
All submissions must follow
the structure below, which is designed to support a common basis for mentoring, review,
and
discussion during the PhD Symposium:
- Introduction and Research Context
- Research Problem and Objectives
- State of the Art and Positioning
- Research Methodology
- Current Status of the PhD Project
- Planned Work and Research Roadmap
- Open Challenges and Discussion Points
- Expected Impact and Career Perspective
At least one author of
each accepted paper is required to register for the conference (regular or
student rate).
Review Process and Mentoring
Submissions will be reviewed
by members of the PhD Symposium Committee, who will act as mentors rather than traditional
reviewers. The review will focus on:
- clarity and relevance of the research problem;
- soundness and coherence of the methodology;
- appropriateness with respect to the PhD stage;
- potential for discussion and improvement.
The feedback provided will
form the basis for structured, mentor-led discussions during the PhD Symposium.
Symposium Format and Activities
The PhD Symposium Day will include:
- mentor-led discussion sessions on accepted papers;
- invited seminars on topics of interest for young researchers (e.g., user studies);
- hands-on activities aimed at professional skills development, collaboration, and
community
building.
Visibility and Participation in the Main Conference
- All accepted PhD projects will be presented during the poster sessions of the main GALA
2026 conference, ensuring broad visibility within the community.
- The best three PhD projects will also be invited to deliver a short oral presentation
during the main conference program.
Recognition and Awards
A Best PhD Project Award will
be conferred upon an outstanding doctoral research paper, selected based on a combination of
review scores and feedback from the Advisory Board. The award recipient will:
- be formally announced during the conference closing session;
- receive an official certificate, signed and stamped;
- be featured through a dedicated announcement on the conference website.
This award aims to acknowledge
and promote excellence in doctoral research, providing emerging scholars with increased
visibility within the academic community.
Why Submit?
- Share your PhD research with an international and interdisciplinary community;
- Receive high-quality, constructive feedback from experienced researchers;
- Participate in career-oriented seminars and hands-on activities;
- Build meaningful connections within the Games and Learning Alliance;
- Actively contribute to—and enjoy—the vibrant and welcoming GALA community.
PhD Symposium Dates
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Paper submission deadline
Tuesday, 30 June 2026 AoE Friday, 17 July 2026, 23:59 AoE
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Notification of acceptance
Monday, 10 August 2026
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Camera-ready submission
Friday, 28 August 2026
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Symposium Date
Tuesday, 17
November 2026
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Conference dates
17-20 November
2026
2026
Serious Games Competition
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Aim of the Competition
The GALA 2026 Serious Games Competition aims to celebrate the best digital games for learning in
the world. Organised by the Games and Learning Alliance Conference as a friendly game contest,
the awards are based on an analysis of the games by Serious Games experts.
Shortlisted games will be promoted on the Serious Games Society social media channels. Authors
will also be invited to write a short abstract for their game, which will be published in our
annual book of abstracts.
Student Prize: The three
shortlisted student games will also receive one free conference ticket and a €300
travel
grant from our sponsor Center for Advanced Preparedness and Threat Response
Simulation
(CAPTRS).
Categories
The competition will
reward games in each of the following categories:
Academy
Serious Games that have been designed and produced in a scientific environment. If you
have an experimental study related to your game, we highly recommend you also consider
submitting your work to the
GALA 2026 Call for Papers
.
Business
Serious Games that have
been designed and produced by a professional game studio.
Student
Serious Games that have
been designed and produced by students (master’s degree or lower).
Submission Requirements
🎮
Format
Submit a playable/executable version, a demo video, and a short game description.
📄
Instructions
All submissions must include a README file with installation and playing instructions.
🗂️
Large
Files
For large files, please compress the folder using .zip format only.
🔄
Eligibility Note
Previously submitted games are not eligible for repeat entry unless there has been a
substantial update.
Assessment Criteria
Our highly experienced jury uses a rating scale from 0 (lowest) to 5
(highest) to score each submission against 10 core criteria, plus the relevance
to the conference theme.
1
Effectiveness
The
capability of the game to reach its learning objectives.
2
Efficiency
The
capability of the game to reach its objectives without wasting time.
3
Usability
Ease/pleasantness
of use and learnability.
4
Feedback
and assessment
•
Feedback and assessment support ease.
5
Exploitability
in a learning context
How
simple is to use the game in a real context.
6
Reusability
Reusability
in different learning contexts.
7
Motivating
Capability
of motivating the user (on the learning topic).
8
Engaging
Capability
of engaging the user (in the gameplay).
9
Originality
Plot,
characters, user interaction, etc.
10
Technological
Innovation and value
Graphics,
artificial intelligence, etc.
What’s next? Frequently asked questions
When will the shortlist be announced?
All competition entrants will be contacted in the mid-September 2026 to confirm the
outcomes of the shortlisting stage. The shortlist will also be communicated via the
GALA social media channels shortly after.
What happens if my game is shortlisted?
If your game is shortlisted this means that your game will be in the running as
possible winner for one of the submission categories. As such, the team or at least
one person from the shortlisted game must attend to demonstrate their Serious Games
at the GALA Exhibition at University of L’Aquila in L’Aquila, held
during the conference.
My game is a physical tabletop game (board game/card game), can I still submit it?
Yes. Physical tabletop games are welcome – however, because the jurors are based
around the world, you must provide a digital way for them to review and play your
game. Please submit:
-
▸
A video clearly demonstrating gameplay, setup, and key mechanics; and
-
▸
A digital version of the game, either as a playable implementation on
Tabletopia (or equivalent platform) or as a print-and-play file that can be
easily downloaded and assembled.
Any authors who submit without a playable or printable digital version accept that
the jury will base their decision on the gameplay video only.
We also welcome all games being demonstrated at the conference exhibition,
regardless of submission status.
How long should the demo video last?
A video between 5 – 8 minutes is generally enough to showcase the game
experience. However, you can also send a longer gameplay video if you feel
it is necessary.
What language can I submit my game in?
English is the preferred language for submissions and unfortunately this is the only
language we can guarantee the jury will be able to work in. If submission in English
is not possible, games can be accepted provided:
-
▸
The game instructions are in English
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▸
The games are easy to understand
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▸
The game is not completely reliant on language to function.
Would we still be eligible to win the category if we weren’t able to attend?
No. Attending the conference exhibition is required for the game to be awarded.
How should teams/individuals travel there?
Will there be a stipend available for shortlisted games?
The 3 shortlisted student games will each be awarded a free ticket for the full
conference and a $300 travel grant provided by our sponsor CAPTRS. Unfortunately no
other concessions are available.
Is it possible to give us an idea of how many submissions there were and how many
participants there are now in the shortlist?
This information can be confirmed after the closing date for submissions.
Who can I contact for more help?
Please feel free to contact our competition committee with any further questions:
Competition Dates & Attendance
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-
Submission deadline
2nd August 2026 (will not be
extended)
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Shortlist Announcement
Mid-September 2026
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Mandatory Attendance
Attending the conference
exhibition is required for the game to be awarded. At least one person
from the shortlisted game must demonstrate their Serious Games at the GALA
Exhibition at University of L’Aquila in L’Aquila.