Program

The conference takes place in Nokia Arena – in a space called PAIDIA. The address of the conference venue: Sorinkatu 3, 33100 Tampere. Video of Paidia: https://youtu.be/0MAiB0pthtU

Click to get the conference program in pdf format.

 Day 1, Wednesday, November 30
11:00 –Registration opens
11:30 – 13:00Lunch
13:00 – 13:20Opening words
   Session: Novel Approaches and Application Domains I  
13:20 – 13:40Swarming as a bird/fish: investigating the effect of first-person perspective simulation on players’ connectedness with nature   
Sotirios Piliouras, Jiaqi Li, Vivian Imani Dap, Ilse Arwert, Ross Towns and TessaVerhoef
13:40 – 14:00Design of a Novel Serious Game for the Detection and Measurement of Obsessive-Compulsive Disorder   
Ameera Alajlan, Ahmed Alqunber and Yahya Osais
14:00 – 14:20The role of games in overcoming the barriers to paediatric speech therapy training   Charlotta Elo, Mauri Inkinen, Eveliina Autio, Tanja Vihriälä and Johanna Virkki
14:30 – 15:15KEYNOTE: On GraphoLearn – the digital evidence-based method for supporting the development of reading skills in all learners
Professor Ulla Richardson  
15:15 – 15:40Coffee & Snacks
   Session: Novel Approaches and Application Domains II  
15:40 – 16:00Ludic Didactics. For an Inspired, Motivating and Playful Education  
Mela Kocher
16:00 – 16:20Finding the Way Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games   
Gianluca Guglielmo, Elisabeth Huis In T Veld, Michał Klincewicz and Pieter Spronck
16:20 – 16:40A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training Anastasios Theodoropoulos, George Kougioumtzoglou and George Lepouras
  
18:30 – 21:30Reception, Exhibition, Posters, and Serious Games Awards
 Day 2, Thursday, December 1
8:30 –Registration opens
   Session: Serious Games for Instruction  
9:00 – 9:20Microcosmos® 3.0 Perception of teachers in Outdoor Hybrid Playing based on Mobile Learning for Natural Sciences   
Roberto Vallejo-Imbaquingo, Silvia Ortiz and Angel Torres Toukoumidis
9:20 – 9:40An Autoethnographic Perspective on Teaching Soft Skills using Multiplayer Online Games  
Karina Knauf, Lara Deidersen, Heinrich Söbke and Christian Springer
9:40 – 10:00Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom using the Magma Pop Serious Game   
Simon Hoermann, Sriparna Saha, Nikita Harris, Clara Bah, Jonathan Davidson, Erik Brogt, Alexander Nichols and Ben Kennedy
10:00 – 10:45KEYNOTE: Accelerating Self-regulated Learning in Game-based Virtual Learning Environments with Multimodal Data
Professor Roger Azevedo  
10:45 – 11:10Coffee & Snacks
   Session: Nominees of the Best Paper Award  
11:10 – 11:30High-level Decision-Making Non-Player Vehicles   
Alessandro Pighetti, Luca Forneris, Luca Lazzaroni, Francesco Bellotti, Alessio   Capello, Marianna Cossu, Alessandro De Gloria and Riccardo Berta
11:30 – 11:5010 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training  
Iza Marfisi-Schottman, Tomas Longeon, Cindy Furnon and Bertrand Marne
11:50 – 12:10Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis  
Kristian Kiili, Siuko Juho, Elizabeth Cloude and Muhterem Dindar
12:10 – 12:30Influence of a Mixed Reality Game on Students’ Personal Epistemology. An Empirical Study  
Simon Morard, Eric Sanchez and Catherine Bonnat       
12:30 – 14:00Lunch
   Session: Serious Games and Game Design I  
14:00 – 14:20Turtle Heroes: Designing a serious game for a VR interactive tunnel  
Anastasios Theodoropoulos, Elina Roinioti, Marios Dejonai, Yannis Aggelakos and       George Lepouras
14:20 – 14:40Comparison with Self vs Comparison with Others: The influence of learning analytics dashboard design on learner dashboard use  
Timothy Gallagher, Bert Slof, Marieke van der Schaaf, Ryo Toyoda, Yusra Tehreem,   Sofia Garcia Fracaro and Liesbeth Kester
14:40 – 15:00Game Design for a Museum Visit: Insights into the co-Design of AL-2049, a Game about Food Systems  
Gil Oliveira, Nicolas Godinot, Eric Sanchez, Catherine Bonnat, Simon Morard and   Sandro Dall’Aglio
 Short Break
   Session: Serious Games and Game Design II  
15:10 – 15:30Supporting Knowledge Sharing for the co-Design of Digital Learning Games  
Estelle Prior, Eric Sanchez and Nadine Mandran
15:30 – 15:50A Serious Game for using Socio-Economic and Trust based Decision-Making Scenarios for Elicitation of Emotional Responses  
Fahad Ahmed, Jesus Requena Carrión, Francesco Bellotti, Luca Lazzaroni, Giacinto   Barresi and Riccardo Berta
15:50 – 16:10FLIGBY: the Serious Game Harnessing Flow Experience for Leadership Development   Kristina Risley and Zoltan Buzady
16:00 – 16:20Best Paper Awards, Coffee & Snacks
16:45 – 18:15SGS General Assembly
  
20:00 –Conference Dinner
 Day 3, Friday, December 2
8:30 –Registration opens
   Session: Serious Games for Digital literacy and Numeracy  
9:00 – 9:20A Serious Game to Improve Phishing Awareness  
Lilly Kassner and Avo Schönbohm
9:20 – 9:40More than meets the Eye – An Anti-Phishing Learning Game with a Focus on Phishing Emails  
Rene Roepke, Vincent Drury, Philipp Peess, Tobias Johnen, Ulrike Meyer and Ulrik Schroeder
9:40 – 10:00Promoting adaptive number knowledge through deliberate practice in the Number Navigation Game  
Phuong Bui, Minna M. Hannula-Sormunen, Boglárka Brezovszky, Erno Lehtinen and Jake McMullen
10:00 – 10:20Effects of a game-based fraction estimation task on math anxiety  
Jessica Maisey, Georgios Thoma, Korbinian Moeller, Kristian Kiili and Manuel Ninaus
10:20 – 10:40Coffee & Snacks
   Session: Taxonomies and Evaluation Frameworks  
10:40 – 11:00Experts’ evaluation of a proposed taxonomy for immersive learning systems   
Khaleel Asyraaf Mat Sanusi, Deniz Iren and Roland Klemke
11:00 – 11:20Design Space of Educational Authoring Tools for Augmented Reality  
Mohamed Ez-Zaouia, Iza Marfisi-Schottman, Maysa Oueslati, Cendrine Mercier,   Aous Karoui and Sébastien George
11:20 – 11:40The effectiveness of adaptive digital educational games: calling for a broader view on assessment  
Stefanie Vanbecelaere, Febe Demedts, Bert Reynvoet and Fien Depaepe
11:40 – 12:00Gamification in Work Teams: A Q study on How Team Members Experience Gamification  
Jerry B. Stolte, Lise Van Oortmerssen and Bé Albronda  
12:00 – 12:15Closing Ceremony
12:15 –Lunch and networking

Posters will be presented in the Wednesday evening session at 18:30-21:30 (Reception, Exhibition, Posters, and Serious Games Awards)

  • Flow in a game-based learning platform design for K-12 (Lionel Alvarez, Aous Karoui, Quentin Brumeaud and Thierry Geoffre)
  • Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review (Sanghamitra Das, Margarita Osipova, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge and Christian Springer)
  • MMORPGs as serious games: Learning and Developing Social Skills through MMORPGs (Matteo Curcio)
  • Constructing Gamified Learning Experiences (Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan and Catalin Radu)
  • Gamifying JupyterLab to Encourage Continuous Interaction in Programming Education (Annabell Brocker, Sven Judel, Rene Roepke, Nikol Mihailovska and Ulrik Schroeder)
  • Enhancing Information Literacy Skills: A Game Design for Seeking Information and Making Queries (Paavo Arvola and Tuulikki Alamettälä)
  • BIG GAME: Balancing player preferences and design considerations in a serious game about environmental issues (Mikhail Fiadotau and Peadar Callaghan)
  • An Ontological Model to Design the Specifications of Effective Educational Games (Ilenius Ildephonce and Claudine Allen)
  • Understanding the Advantages of a Hybrid Setting over the Virtual Setting in Serious Game Application (Kevin Tan, Sophie Mobbs, Håvard Vibeto and Meisam Taheri)