Accepted Papers
We are proud to present the list of accepted papers for the 15th Games and Learning Alliance Conference (GALA 2026). Congratulations to all the authors for their outstanding contributions!
Main Track (Click to expand/collapse)
Investigating Consensus Representations in Serious Games: A Semantic and Structural Comparison Method for Studying Models in the Literature
👤 Authors: Madeleine Valat, Alexis Lebis, Anthony Fleury and Mathieu Vermeulen
Beyond Fun: Negative Emotions in a Persuasive Ecogame Predict Pro-Environmental Attitudes and Behaviour
👤 Authors: Moritz Edlinger, Stefan E. Huber and Manuel Ninaus
Social Gamification in Education: Do Emotional Responses Mediate Cognitive Outcomes?
👤 Authors: Franz Coelho, Cláudia Ribeiro da Silva and Ana Maria Abreu
Designing for Meaningful Momentary Engagement: The Intrinsic Integration Design Framework for Game-Based Learning
👤 Authors: Kristian Kiili and Manuel Ninaus
Musical Serious Games: A Systematic Mapping of Pedagogical and Game Design Foundations
👤 Authors: Paulo Gabriel Alves Fontana, Tadeu Moreira Classe, Eduardo Gomes de Oliveira and Ronney Moreira Castro
Effects of Graph Stimuli and Feedback on Epistemic Emotions, Motivational Conflict, and Graph-Reading Literacy during Game-based Learning
👤 Authors: Elizabeth Cloude, Eva Kormann, Carina Weichselbraun, Kaicheng Zhang, Antero Lindstedt, Kristian Kiili and Manuel Ninaus
Problem-Solving Profiles in the Puzzle Game Baba Is You: Limited Evidence for Onboarding Effects
👤 Authors: Zack Carpenter, Nasim Eshgarf and Craig Anderson
From Misconceptions to Playable Conflicts: Designing Physics-Integrated Serious Game Mechanics for Conceptual Change
👤 Authors: Katharina Richter and Michael Kickmeier-Rust
Supporting Dyslexic Learners in Computational Thinking Through a Serious Game with Text-to-Speech
👤 Authors: Rihab El Mouhtani, Mathieu Muratet and Gianluca Murgia
Open Badge Ecosystem for Video Game Development and Education: Results from a Pilot Study
👤 Authors: David Šosvald, Vít Šisler, Saija Heinonen, Ria Gynther, Daniel Cattier, Steven Malliet and Michal Roch
Designing Competitive and Cooperative Co-play Mechanics for Children’s Nutrition Learning: Insights from a Serious Game Study
👤 Authors: Ruobing Wang, Simon Hoermann, Wendy Zhang, Claudia Leong and Yanming Jiang
Designing for Breakdown: Failure Modes in AI-Mediated Implicit Game-Based Learning
👤 Authors: Julie Madelen Madshaven and Christian Walter Peter Omlin
HEPscape!: Designing a Scalable Educational Escape Room for Particle Physics
👤 Authors: Matteo Bauce and Valentina Mariani
A Framework for Analytical Learning in Flood Mitigation Using Serious Games
👤 Authors: Ammad Manan, Rogerio Da Silva and Kuo Ming Chao
Towards Design Principles for Ontology-Based Serious Games: Supporting Collaborative Value Network Design
👤 Authors: Eugene Shenderov, Eelco Braad, Austin D’Souza and Dimka Karastoyanova
A Gamified VR Escape Room for VR Privacy Awareness Education
👤 Authors: Fabian Hamm and Enes Yigitbas
Motivational Aspects of Hints in Capture-The-Flag (CTF) Learning Environment.
👤 Authors: Mahibul Abdullah Ibne Momin and Marko Helenius
To Play or Not to Play: Teachers’ Perceptions, Drivers, and Barriers to Game-Based Learning in STEM Education
👤 Authors: Simone Bassanelli, Antonio Bucchiarone, Pierpaolo Dondio and Iza Marfisi-Schottman
The evolution of serious games research: a bibliometric analysis of the International Journal of Serious Games (2014-2025)
👤 Authors: Mariana Rocha
Beyond one-size-fits-all: a systematic literature review of adaptive gamification strategies and frameworks in the age of AI
👤 Authors: Brunella Botte, Giada Marinensi, Giancarlo De Matteis, Sander Bakkes, Henk Aarts and Remco Veltkamp
Where You Struggle Matters: Context-Specific Self-Regulated Learning Behaviors during Game-Based Learning Predict Learning Outcomes
👤 Authors: Yuxuan Zhi, Qiyang Lin, Garam A. Lee and Elizabeth Cloude
Structured Onboarding for Autonomous Task Engagement in Gamified Child Assessment
👤 Authors: Angela Pasqualotto, Manon Bochud, Jessy Damas, Zeno Menestrina and Daphne Bavelier
How successful are groups at planning together relative to individuals? A study with the serious game Tik Tik.
👤 Authors: Cvetomir Dimov and Daphne Bavelier
Discovering Behavioral Dimensions in an Educational Quiz Game Using Interaction Logs
👤 Authors: Mehnuma Tabassum Omar, Nafisul Kiron and Julita Vassileva
Recognizing Threats & Defending Democracy: A Game-Based Intervention in the Civics Classroom
👤 Authors: Thomas Nygren, Maja Sjöberg and Theo Kibrat
Simulating Stakeholder Dynamics in MLOps: An LLM-Agent-Based Serious Game for Collaborative Learning
👤 Authors: Michal Slupczynski, Bela Veltrup and Stefan Decker
Avatar Beats Leaderboard: How Gamification Design Bundles Differentially Satisfy and Frustrate Basic Psychological Needs in Industrial B2B Configurators
👤 Authors: Philip Dressel and Sebastian Fischer
From Gameplay to Personal Growth: Exploring the Role of Player and Game Characteristics
👤 Authors: Imke Alenka Harbig, Eva Kališnik, Andreas Schroll and Judith Glück
Philosophy of Play Teleological Proportionality in Serious Games
👤 Authors: Avo Schönbohm
Soft Competition in Tangible Game-Based Learning for Primary Computing Education
👤 Authors: Ramona Beinstingel, Tim Sommer and Stephan Krusche
When Points Become a Problem: Cognitive Ethics of Gamification in Educational and Serious Game Design
👤 Authors: Simone Pio Barbagallo and Filippo Stanco
Serious or Not? The Convergence of Serious and Consumer Game Design and the Case for a New Taxonomy
👤 Authors: Simone Pio Barbagallo and Filippo Stanco
Work in Progress Track (Click to expand/collapse)
Braingineering: a prototype educational resource merging gamified biomedical learning with Augmented Reality
👤 Authors: John Chilton
Teacher Design Personas as a Reflective Safe Space for Conceptualizing Digital Game-Based Learning in Pre-Service Teacher Education
👤 Authors: Petra Weixelbraun
CyberOps Commander: Designing a Serious Game for Cybersecurity Leadership and Incident Command Training
👤 Authors: Jason Diakoumakos and George Lepouras
Designing for Emotionally Intelligent Leadership: The Leadership Game Design Framework
👤 Authors: Kristina Risley and Vanissa Wanick
The Assembly. A Tabletop Game About the Making of the Italian Constitution (1946-1948)
👤 Authors: Fabrizio Matarese, Mauro Mola and Enrica Bricchetto
Krillogical: a collaborative game on fallacious reasoning
👤 Authors: Bogdan Badale, Kian Sie, Sandro Karhula, Deniz Cetin, Thomas Verwaal, David van der Maas, Tzu-Hsin Hsieh, Amir Zaidi, Francesca de Rosa and Rafael Bidarra
A Gamified Course for Teaching 3D Software in Secondary Education
👤 Authors: David Jakubowicz-Schroll and René Röpke
An Immersive Game-Based Platform for Life Skills Assessment: Design Rationale, Implementation, and Early User Feedback
👤 Authors: Fabrizio Fornari, Salvatore Mica, Carlo Maria Medaglia, Simone Governatori and Francesco Bocci
Fostering Creativity and Community in a Second Language STEAM Setting through Edularp Co-Design
👤 Authors: Olivia Fischer, Hilda Tellioglu, Wolfgang Weinlich and René Röpke
AgriLemma in the classroom: A pilot study for game-based agricultural education
👤 Authors: Aashna Mittal and Daniel Magwegwe
Mapping the Facilitator Role Across Serious Games, Service Design, and Public Administration: A Cross-Domain Mapping Review
👤 Authors: Anna Sioni, Fabio Nonino and Vanissa Wanick
Designing a Mobile Game for SDGs Education: Insights from a Participatory Design Process with Young Users
👤 Authors: Lucia Vigoroso, Federico Gallucci and Niccolò Pampuro
Learning through AI-assisted educational game design: Investigating students’ learning experiences and creative agency
👤 Authors: Eemeli Eiste, Antti Koskinen and Kristian Kiili
Exploring Group Dynamics in a Collaborative Serious Games Setting: A Pilot Study Using the SYMLOG Framework
👤 Authors: Marika Mascitti and Isabella Giacchi
Breath of the Bow: an archery game on mindful breathing
👤 Authors: Waded Oudhuis, Diana Banță, Charlie Ciaś, Sahar Marossi, Boris Pavić, Maarten van der Weide, Tzu-Hsin Hsieh, Amir Zaidi, Wendy Sturrock, Fengshi Zheng and Rafael Bidarra
Developing a Decision-Support Tool for Gameful Systems: An Iterative Approach to User Study Planning
👤 Authors: Reyhaneh Ahmadi, Simone Bassanelli, Enrico Bolognesi, Yifeng Li, Nataliya Zhigalina and Luca Turchet
Towards AI-Augmented Tabletop RPGs for Active Citizenship: Integrating Large Language Models into Educational Gameplay
👤 Authors: Theo Thomas Vassalli and Giuseppe Città
Operationalizing Game Mechanics in the Context of Game Progression and Player Experience
👤 Authors: Franziska Bönisch and Sebastian von Mammen
In Your Own Wor(l)ds: A Browser-Based Serious Game Using a Small Language Model as a Creative-Writing Rival
👤 Authors: Nadia Di Leo
GenLink – Infiltration: an inter-generational coop game about online safety
👤 Authors: Sieb Scherpbier, Jasper Heijne, Philippe Henry, Paul Lindhorst, Omar Thabet, Amir Zaidi, Iolanda Bernardino and Rafael Bidarra
Zoo Pals: Designing an AI-Driven Diagnostic Game for A2 Young English Language Learners
👤 Authors: Antoiné Cunningham
Combining Social Interdependence Theory and Collaborative Cognitive Load Theory for the Design of Serious Multi-Role Games
👤 Authors: Sebastian Simon, Conrad Borchers, Bahar Shahrokhian, Ying-Dong Liu, Elham Tajik and Mia Čarapina
Remixing Games for Participatory Learning: Pre-service Teachers’ Reflections on Feasibility, Barriers, and Potential
👤 Authors: Barbara Göbl and Petra Francesca Weixelbraun
Children’s Gameplay Experiences in an Unplugged Serious Game for Primary Programming Education
👤 Authors: Bernadette Spieler, Janine Truetsch, Larissa Meyer-Baron and Céline Scheier
Relief Journey in Progress: Early Insights into Game Ex-perience, Usability, and Pain Responses
👤 Authors: Marlene Rosa, Alexandre Cavaleiro, Sara Gordo, Alessandro Rizzi, Silvana Cagiada and Eleonora Chitti
A Pilot Feasibility Study of Music-Therapist-in-the-Loop Serious Games for People with Mild Cognitive Impairment
👤 Authors: Anna Kandylidou, Georgios Spanos, Stelios Pantelopoulos, Despina Psimaris, Charalampos Karagiannidis, Filippos Vlachos, Konstantinos Votis and Magda Tsolaki
Learning to plan coastal futures under uncertainty: Evaluating the educational effectiveness of the serious videogame “Coastal Challenge”.
👤 Authors: Paola Tanguy, Mathilde Luna Joly, Chiara Trozzo and Giulia Galluccio
Design of an Educational Board Game for Fostering Future Orientation among Secondary School Students: Insights from the Exploratory Design Phase
👤 Authors: Zsófia Kocsis and Gabriella Pusztai
Interactions Between Emotions and Reflection in a Game to Learn about Machine Learning Ethics
👤 Authors: Cecile Hardebolle, Helena Kovacs, Maria Carla Di Vincenzo, Ester Simkova, Alexandre Pinazza, Patrick Jermann and Roland Tormey
Leveling Up IRL: How to Foster Wisdom Through Video Games
👤 Authors: Imke Alenka Harbig and Judith Glück
Towards Shared, Open Infrastructure for Kanji Learning Games Analytics: A Work in Progress v2
👤 Authors: David Stiftl, David Plecher and Christian Eichhorn
PhD Symposium (Click to expand/collapse)
Facilitation in Serious Games for Public Service Design: Towards a Cross-Domain Framework and Practitioner Toolkit
👤 Authors: Anna Sioni, Fabio Nonino and Vanissa Wanick
Human vs. Non-Human Embodiment in Serious Games for Pollinator Conservation Awareness: A Comparative Study Across Virtual Reality and Screen-Based Platforms Using Psychometric and Biometric Measures
👤 Authors: Javad Modaresi, Federico Bonetti and Annapaola Marconi
How Do Persuasive Game Attributes Motivate Players? A Means-End Chain Approach
👤 Authors: Hernan Quintana-Cruz
Educators as Game Masters: Leveraging TTRPGs to Empower Higher Education Instructors in Gameful Learning Design
👤 Authors: Alejandro Velázquez-Treviño and Leonardo David Glasserman-Morales
Using Gamification to Attract Applicants and Measure Person-Organization Fit
👤 Authors: Océane Defresnes, Françoise Bertrand, Bert Schreurs, Eva Derous, Isabelle Hansez, Wouter Huybens and Salvatore Lo Bue
A Course-Integrated Gamified Learning Environment for Structural Learning in Architectural Education
👤 Authors: Nisanur Özçelik
Playing Europe at the table: analogue serious games, structured debriefing and proto-civic learning
👤 Authors: Walter Rapetti
Fostering Game Design in k-12 education: A Framework for Teachers’ Game Design Literacy
👤 Authors: Ana Esther Rodrigues de Camargo, Kaiju Kangas and Sini Davies
From Game-Based Learning to an On-Site Serious Heritage Game: A Doctoral Research Line for Archaeological Parks with Limited Visible Evidence
👤 Authors: Gianni Furiassi, Alessandro Terrosi, Stefano Paolo Mucci and Clarissa Pellegrino
Towards Sensory-Informed Game Design to Support Emotional Regulation in Autistic Children
👤 Authors: Karolina Myszkowska and Darragh Lydon
Exergames for Interdisciplinary Learning: Effects of Active Video Games on Engagement and Learning Outcomes in Physical Education–Language Sequences
👤 Authors: Chiara Morotti, Valentin Benzing, Patrick Fargier and Vanessa Lentillon-Kaestner
Designing Play Around Architectural Constraints: A PhD Study of Assembly Language Learning Games
👤 Authors: Ernesto Rivera-Alvarado and Saul Guadamuz
