📅
Conference Program
Explore the official schedule for the 15th Games and Learning Alliance Conference (GALA 2026) in L’Aquila, Italy, 17-20 November 2026.
Note: Main track allows 15 min per paper — no parallel sessions.
Tuesday 17 November (Click to expand/collapse)
10:30 – 11:30
Registration
11:30 – 11:40
Opening: welcome
and introduction to the PhD Day
Iza Marfisi, Simone Bassanelli, Antonio
Bucchiarone
11:40 – 12:15
Mentor Hunt
12:15 – 13:00
Keynote: Simone
Bassanelli
13:00 – 14:00
60-min
Lunch break
14:00 – 15:00
PhD pitches: 3-min
pitch, max 6 slides
- [14:00 – 14:05] Pitch #1 · [164] Embodying the Bee:
VR vs. Screen, Perspective, and Psychophysiological Response in a Pollinator
Conservation Game
Javad Modaresi, Federico Bonetti and Annapaola Marconi - [14:05 – 14:10] Pitch #2 · [176] How Do Persuasive
Game Attributes Motivate Players? A Means-End Chain Approach
Hernan Quintana-Cruz - [14:10 – 14:15] Pitch #3 · [182] Using Gamification
to Attract Applicants and Measure Person-Organization Fit
Océane Defresnes, Françoise Bertrand, Bert Schreurs, Eva Derous, Isabelle Hansez and Salvatore Lo Bue - [14:15 – 14:20] Pitch #4 · [208] Towards
Sensory-Informed Game Design to Support Emotional Regulation in Autistic
Children
Karolina Myszkowska and Darragh Lydon - [14:20 – 14:25] Pitch #5 · [209] Exergames for
Interdisciplinary Learning: Effects on Engagement and Learning Outcomes in Physical
Education–Language Sequences
Chiara Morotti, Valentin Benzing, Patrick Fargier and Vanessa Lentillon-Kaestner - [14:25 – 14:30] Pitch #6 · [210] Designing Play
Around Architectural Constraints: A PhD Study of Assembly Language Learning
Games
Ernesto Rivera-Alvarado and Saul Guadamuz - [14:30 – 14:35] Pitch #7 · [125] Facilitation in
Serious Games for Public Service Design: Towards a Cross-Domain Framework and
Practitioner Toolkit
Anna Sioni, Fabio Nonino and Vanissa Wanick - [14:35 – 14:40] Pitch #8 · [181] Educators as Game
Masters: Leveraging TTRPGs to Empower Higher Education Instructors in Gameful
Learning Design
Alejandro Velázquez-Treviño and Leonardo David Glasserman-Morales - [14:40 – 14:45] Pitch #9 · [184] A
Course-Integrated Gamified Learning Environment for Structural Learning in
Architectural Education
Nisanur Özçelik and Sema Alaçam - [14:45 – 14:50] Pitch #10 · [204] Playing Europe at
the table: analogue serious games, structured debriefing and proto-civic
learning
Walter Rapetti - [14:50 – 14:55] Pitch #11 · [205] Fostering Game
Design in k-12 education: A Framework for Teachers’ Game Design
Literacy
Ana Esther Rodrigues de Camargo, Kaiju Kangas and Sini Davies - [14:55 – 15:00] Pitch #12 · [207] From Game-Based
Learning to an On-Site Serious Heritage Game: A Doctoral Research Line for
Archaeological Parks with Limited Visible Evidence
Gianni Furiassi, Alessandro Terrosi, Stefano Paolo Mucci and Clarissa Pellegrino
15:00 – 15:30
Poster session
1
- [Poster #1 · 164] Embodying the Bee: VR vs. Screen,
Perspective, and Psychophysiological Response in a Pollinator Conservation
Game
Javad Modaresi, Federico Bonetti and Annapaola Marconi - [Poster #2 · 176] How Do Persuasive Game Attributes
Motivate Players? A Means-End Chain Approach
Hernan Quintana-Cruz - [Poster #3 · 182] Using Gamification to Attract
Applicants and Measure Person-Organization Fit
Océane Defresnes, Françoise Bertrand, Bert Schreurs, Eva Derous, Isabelle Hansez and Salvatore Lo Bue - [Poster #4 · 208] Towards Sensory-Informed Game
Design to Support Emotional Regulation in Autistic Children
Karolina Myszkowska and Darragh Lydon - [Poster #5 · 209] Exergames for Interdisciplinary
Learning: Effects on Engagement and Learning Outcomes in Physical Education–Language
Sequences
Chiara Morotti, Valentin Benzing, Patrick Fargier and Vanessa Lentillon-Kaestner - [Poster #6 · 210] Designing Play Around
Architectural Constraints: A PhD Study of Assembly Language Learning
Games
Ernesto Rivera-Alvarado and Saul Guadamuz
15:30 – 16:00
Poster session
2
- [Poster #7 · 125] Facilitation in Serious Games for
Public Service Design: Towards a Cross-Domain Framework and Practitioner
Toolkit
Anna Sioni, Fabio Nonino and Vanissa Wanick - [Poster #8 · 181] Educators as Game Masters:
Leveraging TTRPGs to Empower Higher Education Instructors in Gameful Learning
Design
Alejandro Velázquez-Treviño and Leonardo David Glasserman-Morales - [Poster #9 · 184] A Course-Integrated Gamified
Learning Environment for Structural Learning in Architectural
Education
Nisanur Özçelik and Sema Alaçam - [Poster #10 · 204] Playing Europe at the table:
analogue serious games, structured debriefing and proto-civic
learning
Walter Rapetti - [Poster #11 · 205] Fostering Game Design in k-12
education: A Framework for Teachers’ Game Design Literacy
Ana Esther Rodrigues de Camargo, Kaiju Kangas and Sini Davies - [Poster #12 · 207] From Game-Based Learning to an
On-Site Serious Heritage Game: A Doctoral Research Line for Archaeological Parks
with Limited Visible Evidence
Gianni Furiassi, Alessandro Terrosi, Stefano Paolo Mucci and Clarissa Pellegrino
16:00 – 16:15
15-min
Coffee break
16:15 – 17:00
Individual
mentor-candidate meetings
17:00 – 18:30
The Common Thread:
A LEGO® SERIOUS PLAY® Workshop on the Identity of Gameful Learning
- Table 1 · [164] Modaresi et al. · [176] Quintana-Cruz · [182] Defresnes et al. · [208] Myszkowska & Lydon · [209] Morotti et al. · [210] Rivera-Alvarado & Guadamuz
- Table 2 · [125] Sioni et al. · [181] Velázquez-Treviño & Glasserman-Morales · [184] Özçelik & Alaçam · [204] Rapetti · [205] Rodrigues de Camargo et al. · [207] Furiassi et al.
18:30 – 18:45
PhD Symposium –
announcement of the 3 finalists for Best PhD Pitches
Wed 18 Nov 17:30-18:00 (3 × 5 min)
19:00 – 20:30
Social event
Wednesday 18 November (Click to expand/collapse)
08:00 – 09:00
Registration
09:00 – 09:30
Opening
09:30 – 10:30
Keynote 1: Dr.
Annapaola Marconi
(45+15 min)
10:30 – 11:00
30-min
Coffee break
11:00 – 12:30
Foundation,
Frameworks and Taxonomies – 6
papers
(90 min)
- [11:00 – 11:15] Serious or Not? The Convergence of
Serious and Consumer Game Design and the Case for a New Taxonomy
Simone Pio Barbagallo and Filippo Stanco - [11:15 – 11:30] When Points Become a Problem:
Cognitive Ethics of Gamification in Educational and Serious Game
Design
Simone Pio Barbagallo and Filippo Stanco - [11:30 – 11:45] Investigating Consensus
Representations in Serious Games: A Semantic and Structural Comparison Method for
Studying Models in the Literature
Madeleine Valat, Alexis Lebis, Anthony Fleury and Mathieu Vermeulen - [11:45 – 12:00] Philosophy of Play Teleological
Proportionality in Serious Games
Avo Schönbohm - [12:00 – 12:15] Designing for Meaningful Momentary
Engagement: The Intrinsic Integration Design Framework for Game-Based
Learning
Kristian Kiili and Manuel Ninaus - [12:15 – 12:30] The evolution of serious games
research: a bibliometric analysis of the International Journal of Serious Games
(2014-2025)
Mariana Rocha
12:30 – 15:00
Lunch + Poster
1
16 WiP + 6 PhD (150 min)
- [WiP – Board 1-01] Braingineering: a prototype
educational resource merging gamified biomedical learning with Augmented
Reality
John Chilton - [WiP – Board 1-02] Teacher Design Personas as a
Reflective Safe Space for Conceptualizing Digital Game-Based Learning in Pre-Service
Teacher Education
Petra Weixelbraun, Ole Sejer Iversen and Fares Kayali - [WiP – Board 1-03] CyberOps Commander: Designing a
Serious Game for Cybersecurity Leadership and Incident Command
Training
Jason Diakoumakos and George Lepouras - [WiP – Board 1-04] Designing for Emotionally
Intelligent Leadership: The Leadership Game Design Framework
Kristina Risley, Vanissa Wanick, Christopher Buckingham and Seth Giddings - [WiP – Board 1-05] The Assembly: A Tabletop Game on
Italian Constitution-Making
Fabrizio Matarese, Mauro Mola and Enrica Bricchetto - [WiP – Board 1-06] Krillogical: a collaborative game
on fallacious reasoning
Bogdan Badale, Kian Sie, Sandro Karhula, Deniz Cetin, Thomas Verwaal, David van der Maas, Tzu-Hsin Hsieh, Amir Zaidi, Francesca de Rosa and Rafael Bidarra - [WiP – Board 1-07] A Gamified Course for Teaching 3D
Software in Secondary Education
David Jakubowicz-Schroll and René Röpke - [WiP – Board 1-08] An Immersive Game-Based Platform
for Life Skills Assessment: Design Rationale, Implementation, and Early User
Feedback
Fabrizio Fornari, Salvatore Mica, Carlo Maria Medaglia, Simone Governatori and Francesco Bocci - [WiP – Board 1-09] AgriLemma in the classroom: A
pilot study for game-based agricultural education
Aashna Mittal and Daniel Magwegwe - [WiP – Board 1-10] Mapping the Facilitator Role
Across Serious Games, Service Design, and Public Administration: A Cross-Domain
Mapping Review
Anna Sioni, Fabio Nonino and Vanissa Wanick - [WiP – Board 1-11] Exploring Group Dynamics in a
Collaborative Serious Games Setting: A Pilot Study Using the SYMLOG
Framework
Marika Mascitti and Isabella Giacchi - [WiP – Board 1-12] Towards AI-Augmented Tabletop
RPGs for Active Citizenship: Integrating Large Language Models into Educational
Gameplay
Theo Thomas Vassalli and Giuseppe Città - [WiP – Board 1-13] Operationalizing Game Mechanics
in the Context of Game Progression and Player Experience
Franziska Bönisch and Sebastian von Mammen - [WiP – Board 1-14] Combining Social Interdependence
Theory and Collaborative Cognitive Load Theory for the Design of Serious Multi-Role
Games
Sebastian Simon, Conrad Borchers, Bahar Shahrokhian, Ying-Dong Liu, Elham Tajik and Mia Čarapina - [WiP – Board 1-15] Relief Journey in Progress: Early
Insights into Game Ex-perience, Usability, and Pain Responses
Marlene Rosa, Alexandre Cavaleiro, Sara Gordo, Alessandro Rizzi, Silvana Cagiada and Eleonora Chitti - [PhD – Board 1-16] Embodying the Bee: VR vs. Screen,
Perspective, and Psychophysiological Response in a Pollinator Conservation
Game
Javad Modaresi, Federico Bonetti and Annapaola Marconi - [PhD – Board 1-17] How Do Persuasive Game Attributes
Motivate Players? A Means-End Chain Approach
Hernan Quintana-Cruz - [PhD – Board 1-18] Using Gamification to Attract
Applicants and Measure Person-Organization Fit
Océane Defresnes, Françoise Bertrand, Bert Schreurs, Eva Derous, Isabelle Hansez and Salvatore Lo Bue - [PhD – Board 1-19] Playing Europe at the table:
analogue serious games, structured debriefing and proto-civic
learning
Walter Rapetti - [PhD – Board 1-20] Towards Sensory-Informed Game
Design to Support Emotional Regulation in Autistic Children
Karolina Myszkowska and Darragh Lydon - [PhD – Board 1-21] Exergames for Interdisciplinary
Learning: Effects on Engagement and Learning Outcomes in Physical Education–Language
Sequences
Chiara Morotti, Valentin Benzing, Patrick Fargier and Vanessa Lentillon-Kaestner
15:00 – 16:30
Emotion, Motivation
and Engagement – 6
papers
(90 min)
- [15:00 – 15:15] Beyond Fun: Negative Emotions in a
Persuasive Ecogame Predict Pro-Environmental Attitudes and Behaviour
Moritz Edlinger, Stefan E. Huber and Manuel Ninaus - [15:15 – 15:30] Social Gamification in Education: Do
Emotional Responses Mediate Cognitive Outcomes?
Franz Coelho, Cláudia Ribeiro da Silva and Ana Maria Abreu - [15:30 – 15:45] Effects of Graph Stimuli and
Feedback on Epistemic Emotions, Motivational Conflict, and Graph-Reading Literacy
during Game-based Learning
Elizabeth Cloude, Eva Kormann, Carina Weichselbraun, Kaicheng Zhang, Antero Lindstedt, Kristian Kiili and Manuel Ninaus - [15:45 – 16:00] From Gameplay to Personal Growth:
Exploring the Role of Player and Game Characteristics
Imke Alenka Harbig, Eva Kališnik, Andreas Schroll and Judith Glück - [16:00 – 16:15] Avatar Beats Leaderboard: How
Gamification Design Bundles Differentially Satisfy and Frustrate Basic Psychological
Needs in Industrial B2B Configurators
Philip Dressel and Sebastian Fischer - [16:15 – 16:30] Motivational Aspects of Hints in
Capture-The-Flag (CTF) Learning Environment.
Mahibul Abdullah Ibne Momin and Marko Helenius
16:30 – 17:30
Playful
Activity + Coffee break (60 min)
17:30 – 18:00
Best PhD
Pitches
(3x 5min)
18:00 – 19:30
Games for Society:
Civic, Environmental, Health and Professional Domains – 6
papers
(90 min)
- [18:00 – 18:15] Recognizing Threats & Defending
Democracy: A Game-Based Intervention for Disinformation and Threat Recognition in
the Civics Classroom
Thomas Nygren, Maja Sjöberg and Theo Kibrat - [18:15 – 18:30] A Framework for Analytical Learning
in Flood Mitigation Using Serious Games
Ammad Manan, Rogerio Da Silva and Kuo Ming Chao - [18:30 – 18:45] Designing Competitive and
Cooperative Co-play Mechanics for Children’s Nutrition Learning: Insights from a
Serious Game Study
Ruobing Wang, Wendy Zhang, Claudia Leong, Yanming Jiang and Simon Hoermann - [18:45 – 19:00] To Play or Not to Play: Teachers’
Perceptions, Drivers, and Barriers to Game-Based Learning in STEM
Education
Simone Bassanelli, Antonio Bucchiarone, Pierpaolo Dondio and Iza Marfisi-Schottman - [19:00 – 19:15] Open Badge Ecosystem for Video Game
Development and Education: Results from a Pilot Study
David Šosvald, Vít Šisler, Saija Heinonen, Ria Gynther, Daniel Cattier, Steven Malliet and Michal Roch - [19:15 – 19:30] Towards Design Principles for
Ontology-Based Serious Games: Supporting Collaborative Value Network
Design
Eugene Shenderov, Eelco Braad, Austin D’Souza and Dimka Karastoyanova
Evening
Social event
Thursday 19 November (Click to expand/collapse)
08:00 – 09:00
Registration
09:00 – 09:30
Welcome from the
UnivAQ Rector and the USR General Director
Introduction to the Game Exhibition
09:30 – 11:30
Game
Exhibition
(120 min, coffee served in the room)
11:30 – 12:00
School Games
Awards
12:00 – 13:00
Keynote 2: Dr.
Mustafa Can Gursesli
(45+15 min)
13:00 – 15:30
Lunch + Poster
2
15 WiP + 6 PhD (150 min)
- [WiP – Board 2-01] Learning to plan coastal futures
under uncertainty: Evaluating the educational effectiveness of the serious videogame
“Coastal Challenge”
Paola Tanguy, Mathilde Luna Joly, Chiara Trozzo and Giulia Galluccio - [WiP – Board 2-02] Fostering Creativity and
Community in a Second Language STEAM Setting through Edularp
Co-Design
Olivia Fischer, Hilda Tellioğlu, Wolfgang Weinlich and René Röpke - [WiP – Board 2-03] Designing a Mobile Game for SDGs
Education: Insights from a Participatory Design Process with Young
Users
Lucia Vigoroso, Federico Gallucci and Niccolò Pampuro - [WiP – Board 2-04] Learning through AI-assisted
educational game design: Investigating students’ learning experiences and creative
agency
Eemeli Eiste, Antti Koskinen and Kristian Kiili - [WiP – Board 2-05] Breath of the Bow: an archery
game on mindful breathing
Waded Oudhuis, Diana Banță, Charlie Ciaś, Sahar Marossi, Boris Pavić, Maarten van der Weide, Tzu-Hsin Hsieh, Amir Zaidi, Wendy Sturrock, Fengshi Zheng and Rafael Bidarra - [WiP – Board 2-06] Developing a Decision-Support
Tool for Gameful Systems: An Iterative Approach to User Study
Planning
Reyhaneh Ahmadi, Simone Bassanelli, Enrico Bolognesi, Yifeng Li, Nataliya Zhigalina and Luca Turchet - [WiP – Board 2-07] GenLink – Infiltration: an
inter-generational coop game about online safety
Sieb Scherpbier, Jasper Heijne, Philippe Henry, Paul Lindhorst, Omar Thabet, Amir Zaidi, Iolanda Bernardino and Rafael Bidarra - [WiP – Board 2-08] Remixing Games for Participatory
Learning: Pre-service Teachers’ Reflections on Feasibility, Barriers, and
Potential
Barbara Göbl and Petra Francesca Weixelbraun - [WiP – Board 2-09] Children’s Gameplay Experiences
in an Unplugged Serious Game for Primary Programming Education
Bernadette Spieler, Henry Chen, Janine Truetsch, Larissa Meyer-Baron and Céline Scheier - [WiP – Board 2-10] A Pilot Feasibility Study of
Music-Therapist-in-the-Loop Serious Games for People with Mild Cognitive
Impairment
Anna Kandylidou, Georgios Spanos, Stelios Pantelopoulos, Despina Psimaris, Charalampos Karagiannidis, Filippos Vlachos, Konstantinos Votis and Magda Tsolaki - [WiP – Board 2-11] Design of an Educational Board
Game for Fostering Future Orientation among Secondary School Students: Insights from
the Exploratory Design Phase
Zsófia Kocsis and Gabriella Pusztai - [WiP – Board 2-12] Interactions Between Emotions and
Reflection in a Game to Learn about Machine Learning Ethics
Cecile Hardebolle, Helena Kovacs, Maria Carla Di Vincenzo, Ester Simkova, Alexandre Pinazza, Patrick Jermann and Roland Tormey - [WiP – Board 2-13] Leveling Up IRL: How to Foster
Wisdom Through Video Games
Imke Alenka Harbig and Judith Glück - [WiP – Board 2-14] Towards Shared, Open
Infrastructure for Kanji Learning Games Analytics: A Work in
Progress
David Stiftl, David Plecher and Christian Eichhorn - [PhD – Board 2-15] Facilitation in Serious Games for
Public Service Design: Towards a Cross-Domain Framework and Practitioner
Toolkit
Anna Sioni, Fabio Nonino and Vanissa Wanick - [PhD – Board 2-16] Educators as Game Masters:
Leveraging TTRPGs to Empower Higher Education Instructors in Gameful Learning
Design
Alejandro Velázquez-Treviño and Leonardo David Glasserman-Morales - [PhD – Board 2-17] A Course-Integrated Gamified
Learning Environment for Structural Learning in Architectural
Education
Nisanur Özçelik and Sema Alaçam - [PhD – Board 2-18] Fostering Game Design in k-12
education: A Framework for Teachers’ Game Design Literacy
Ana Esther Rodrigues de Camargo, Kaiju Kangas and Sini Davies - [PhD – Board 2-19] From Game-Based Learning to an
On-Site Serious Heritage Game: A Doctoral Research Line for Archaeological Parks
with Limited Visible Evidence
Gianni Furiassi, Alessandro Terrosi, Stefano Paolo Mucci and Clarissa Pellegrino - [PhD – Board 2-20] Designing Play Around
Architectural Constraints: A PhD Study of Assembly Language Learning
Games
Ernesto Rivera-Alvarado and Saul Guadamuz
15:30 – 16:30
Cognition, Problem
Solving and Self-Regulation – 4
papers
(60 min)
- [15:30 – 15:45] Problem-Solving Profiles in the
Puzzle Game Baba Is You: Limited Evidence for Onboarding Effects
Zack Carpenter, Nasim Eshgarf and Craig Anderson - [15:45 – 16:00] How successful are groups at
planning together relative to individuals? A study with the serious game Tik
Tik.
Cvetomir Dimov and Daphne Bavelier - [16:00 – 16:15] Structured Onboarding for Autonomous
Task Engagement in Gamified Child Assessment
Angela Pasqualotto, Manon Bochud, Jessy Damas, Zeno Menestrina and Daphne Bavelier - [16:15 – 16:30] Where You Struggle Matters:
Context-Specific Self-Regulated Learning Behaviors during Game-Based Learning
Predict Learning Outcomes
Yuxuan Zhi, Qiyang Lin, Garam A. Lee and Elizabeth B. Cloude
16:30 – 17:30
Playful
Activity (60 min)
17:30 – 18:30
AI, Learning
Analytics and Adaptive Games – 4
papers
(60 min)
- [17:30 – 17:45] Designing for Breakdown: Failure
Modes in AI-Mediated Implicit Game-Based Learning
Julie Madelen Madshaven and Christian Walter Peter Omlin - [17:45 – 18:00] Discovering Behavioral Dimensions in
Educational Quiz Game Using Interaction Logs
Mehnuma Tabassum Omar, Nafisul Kiron and Julita Vassileva - [18:00 – 18:15] Simulating Stakeholder Dynamics in
MLOps: An LLM-Agent-Based Serious Game for Collaborative Learning
Michal Slupczynski, Bela Veltrup and Stefan Decker - [18:15 – 18:30] Beyond one-size-fits-all: a
systematic literature review of adaptive gamification strategies and frameworks in
the age of AI
Brunella Botte, Giada Marinensi, Giancarlo De Matteis, Sander Bakkes, Henk Aarts and Remco Veltkamp
18:30 – 19:30
SGS General
Assembly
(60 min)
Evening
Social dinner with
awards
Friday 20 November (Click to expand/collapse)
08:00 – 09:00
Registration
09:00 – 10:00
Keynote 3:
Prof. Amon Rapp
(45+15 min)
10:00 – 10:30
30-min
Coffee break
10:30 – 12:00
Game-Based Learning
for STEM and Classroom Practice – 6
papers
(90 min)
- [10:30 – 10:45] From Misconceptions to Playable
Conflicts: Designing Physics-Integrated Serious Game Mechanics for Conceptual
Change
Katharina Richter and Michael Kickmeier-Rust - [10:45 – 11:00] HEPscape!: Designing a Scalable
Educational Escape Room for Particle Physics
Matteo Bauce and Valentina Mariani - [11:00 – 11:15] Supporting Dyslexic Learners in
Computational Thinking Through a Serious Game with Text-to-Speech
Rihab El Mouhtani, Mathieu Muratet and Gianluca Murgia - [11:15 – 11:30] Soft Competition in Tangible
Game-Based Learning for Primary Computing Education
Ramona Beinstingel, Tim Sommer and Stephan Krusche - [11:30 – 11:45] Musical Serious Games: A Systematic
Mapping of Pedagogical and Game Design Foundations
Paulo Gabriel Alves Fontana, Tadeu Moreira Classe, Eduardo Gomes de Oliveira and Ronney Moreira Castro - [11:45 – 12:00] A Gamified VR Escape Room for VR
Privacy Awareness Education
Fabian Hamm and Enes Yigitbas
12:00 – 12:30
Closing
