GaLA 2020 Exhibition

Like every year, the GaLA conference hosts the GaLA Virtual Exhibition.

The GaLA Exhibition is an opportunity for academic and industrial partners to disseminate their ideas, development proposals and innovative approaches and discuss about their design choices, use and evaluation of Serious Games.

The GaLA Virtual Exhibition will take place December 10th from 3:15 to 4:45 pm (GMT+1).

Sponsors and Partners

BoothInstitutionExhibitor
D30Immersive Factory
SPONSOR GOLD
Linda Lachenmeier
B30Numix
SPONSOR GOLD
Benjamin Granier
Jeff Sebrechts
A11Start-up mission
SPONSOR SILVER
Franck Tonnerre
A21
A22
AtlanGames
SPONSOR SILVER
Elsa Charrier
Pierre Laloge
Julien Trudelle
A12CLARTE
SPONSOR SILVER
Lionel Dominjon
A32SGA
SPONSOR SILVER
Ronal Nanninga
A31G4N
SPONSOR SILVER
Pedro Beça
Monica Aresta
D21ATIEF
SPONSOR BRONZE
Rémi Venant
D22Laval Mayenne Technopole
PARTNER
Floortje de Vink
Céline Loury

Games and VR Tools Companies


Booth Institution Exhibitor Serious Game
C31 L’indien du Nord Sofiane Chiouar Towards school inclusion
C32 WIN YOUR STAR Grégoire Parmentier WYS Game
C24 CCCP Bruno Laverny CCCP Serious Games
C23 Manzalab Rhodia Kwemo Diversity Swap Serious Game
E22 Melazeta srl Lara Oliveti Change Game
D11 My Serious Game Alban Péan IFSIMULATION

Academic Serious Game

BOOTHInstitutionExhibitorSerious Game
B34Institute of Business Information Systems
University of Applied Sciences and Arts Northwestern Switzerland
Walter DettlingBloxxgame
B33IADE
Faculty of Design, Technology and Communication
Universidade Europeia
Rui PatrícioideaChef
C34University of South AustraliaSusannah EmeryHannah: a friend in need
C33Conservatoire national des arts et métiersAdeline IsachOpération LITED
D34LIRIS
INSA LYON
Mathieu LoiseauLuciole
D33Grenoble-Alpes UniversityCarole AdamVigiflood
B21Grenobles UniversityLizandro BecerraChiribiquete
B22University of Pembangunan
Nasional “Veteran” Jawa Timur
Pratama W. AtmajaSISGERDU
C21Institut Arts et Métiers LavalSimon RichirImmersive technologies on Arts et Métiers’ serious games
C22University of NorthamptonIain DouglasEYVE
B12Ludwig Boltzmann GesellschaftGloria MittmannSometimes school’s a nightmare
B11Université UPJV
Laboratoire MIS – UFR des Sciences
Marilyne RosselleAPO
B11Université UPJV
Laboratoire MIS – UFR des Sciences
Marilyne Rosselle3×3 brain-dumps
C12Cognitive Augmented Reality LabNazanin Ali Farshbaf Akbari Saray
C11Université de Franche-ComtéFrédéric DadeauCallabots
D21Delft University of TechnologyMijael BuenoTU Delft’s Serious Games
E21Faculty of Multimedia, Tabriz Islamic Art universityMahra Amiri KeepStep
E12RaykaMedia
CARLab
Faculty of Multimedia at Tabriz Islamic Art University
Milad Jafari Sisi
Hesam Sakian
Seyedvahid Mostafavi
Rouhollah JavanAli Badr
Erfan Pirbabaei
Yunes Sekhavat
Mahdi Faramoushi
TizRun
E11RaykaMediaChristian O’Brien ASL Fingerspeller for the Oculus Quest

Poster Presentations

BoothInstitutionPoster PresenterPoster title
B41Greece University of MacedoniaSavvas EleftheriadisOffice Madness: Design and pilot evaluation of a serious game for learning the C++ programming language
B42University of SienaSamanta MariottiWhat if “Lara Croft” becomes a video game designer? When archaeologists “dig” serious games
C41CNRS, FranceAntoine TalyThe Colectyng model for the evaluation ofGame-Based Learning Activities
C42Thailand National Institute of Development AdministrationRonakrit TaweechainaruemitrFarming Simulation Game for Sufficient Economy Theory Learning in Thailand
D41Ionian UniversityVarvara Garneli Konstantinos PatiniotisGame Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content
D42India National Institute Of Technology
Kurukshetra
Sameer GuptaGuess Who? – A Serious Game for Cybersecurity Professionals
E41Technische Universität DresdeSandra SchulzChallenges in Developing an Adaptive Serious Game and in Creating a Learning Data Model
E34Colombia Universidad MilitarTatiana OrtegonDeveloping Stethoscope Replicas for Cardiac Auscultation Training: A Comparison between Virtual Reality, Mobile, and Makerspace
E31Delft University of TechnologyMaria FreeseDigital versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning Outcomes
E24Arizona State UniversityVipin VermaPredicting Real-time Affective States by Modeling Facial Emotions Captured During Educational Video Game Play

For further information, please contact:  Dr. Pierre Laforcade <Pierre.Laforcade@univ-lemans.fr>