GALA 2026 Games Competition & Exhibition: Book Of Abstracts
Welcome to the official repository for the Books of Abstracts of the 15th Games and Learning Alliance Conference (GALA 2026) Serious Games Competition & Exhibition. Explore peer-reviewed project abstracts and contributions showcasing innovative serious games for learning, healthcare, and social impact.
ℹ️ About the Book of Abstracts
The GALA 2026 Serious Games Competition & Exhibition, organized by the Serious Games Society (SGS) in collaboration with the University of L’Aquila, celebrates the best digital and physical games for learning, training, healthcare, and behavioral change in the world.
To ensure permanent academic visibility, authors of shortlisted finalist games are invited to submit extended abstracts documenting the purpose, pedagogical framework, mechanics, and evaluation of their games. These works are peer-reviewed and archived as formal open-access volumes through institutional repositories.
Books of Abstracts
Open AccessCompetition & Juried Assessment
Every game published in the Book of Abstracts undergoes thorough multi-dimensional review by an international jury of serious games scientists and practitioners. Submissions are scored on a 0–5 scale against 10 core dimensions:
🎯 Pedagogical & Practical Value
- Effectiveness: Capability to reach defined learning and training objectives.
- Efficiency: Attainment of goals without unnecessary cognitive load or wasted time.
- Exploitability: Ease and feasibility of deployment in real-world educational contexts.
- Reusability: Adaptability across diverse learning environments and cohorts.
- Assessment Support: In-game feedback and performance evaluation features.
🎮 Playability & Experience
- Usability: Learnability, accessibility, interface clarity, and intuitive ergonomics.
- Player Engagement: Immersion and sustained motivation within core gameplay loops.
- Topic Motivation: Ability to stimulate long-term curiosity about the subject matter.
- Originality: Creative narrative design, distinctive characters, and innovative mechanics.
- Technical Innovation: Advanced graphics, AI integration, and technical polish.
📌 How to Cite
If you refer to any abstract or project from the volume, please cite:
✉️ Competition Contacts
For inquiries concerning the competition, book publication, or exhibition attendance, please contact the Competition Chairs:
Kristina Risley (University of Southampton, UK)
K.Risley@soton.ac.uk
Mariana Rocha (TU Dublin, Ireland)
mariana.rocha@tudublin.ie
