The Bretagne Loire University was a public institution having a scientific, cultural and professional character. It was created from the fusion between the European University of Bretagne and the University of Nantes-Angers-Le Mans. The Bretagne Loire University was dissolved on December 31, 2019.
In 2020, IMMERSIVE FACTORY launched an improved version of its platform deeply transforming it in a permanent, immersive, fun and collaborative environment for training and awareness-raising still dedicated to health, environment and safety at work.
Numix are experts in digital and immersive teaching. They build innovative VR, AR training for the industry with a strong focus on pedagogy and technology : train people in hazardous and risky environments where they can fail safely.
The Open University of the Netherlands develops and provides open higher distance education. There is a special focus on the use of new ICTs and teaching/learning methods to provide effective, efficient, attractive and accessible life-long learning facilities and education to Dutch citizens.
Start-up Mission is an entrepreneurship serious game in which students will launch an application on a realistic virtual market.
CLARTE is a Research and Technology Organization approved by the French government and specialized in virtual reality, augmented reality and emerging technologies. They are a technology enabler for business development. Training, consulting, assistance for project management, research programs, proof of concept design and technological transfer have been part of the missions entrusted to their teams for more than 20 years.
Atlangames is a non profit organization which gathers video game companies in Western France and aims to help our members to find new business partners.
The Serious Games Association is primarily a not-for-profit, volunteer-driven, transnational society registered in Singapore. This organization’s objectives are to advance scientific and technological applications of games as well as educational and literary research within the field of serious games and game technology.
ATIEF (Association des Technologies de l’Information pour l’Éducation et la Formation) is an academic association that aims to promote research in Technology-Enhanced Learning. It brings together researchers from French-speaking countries in various domains and organizes the two biannual conferences EIAH and RJC-EIAH (Young Researchers in EIAH) and manages the STICEF journal .
Laval Mayenne Technopole is an association created in 1996. It provides services and support to all innovative projects of the region, such as, innovative entrepreneurial projects, TPE, PME, laboratories, researches, etc.
ZOOM, centre for scientific, technical and industrial culture in Laval. Founded in 1996, this association offers interactive tools to discover and enhance the scientific knowledge. It has been labeled Science and Culture – Innovation by the French Research and Higher Education Ministry.